Small studio, clear work.
How a two-or-three-person studio prices work, gets paid and designs the unglamorous parts of a product.
Pricing Studio Work: Hourly, Fixed and Value-Based
Three ways to price design work, what each rewards and where each goes wrong. Most small studios end up using all three.
02 / businessWriting a Scope That Holds
Scope creep is rarely malice. It is usually a document that left room for two readings. A good scope removes the room.
03 / moneyGetting Paid on Time: Invoices, Milestones and Payout Delays
Late payment is a process problem more often than a client problem. Design the process and most of the lateness disappears.
04 / craftDesigning a Tier System People Can Understand
Loyalty tiers fail when members cannot tell where they stand or what the next level takes. The design problem is clarity, not generosity.
05 / craftAnatomy of an Information Page: A Short Critique
Review pages and brand overviews follow a repeatable structure. Taking one apart shows which parts carry the weight.